Purely Digital

NAUM 22 PURELY DIGITAL

The NAUM 22 collections are purely digital expressions of ideas and nothing in these collections existed in any other form before being generated in a native digital image format by a digital algorithm.. AI image bots blend the forces of technology and intellect in a world of ideas crafted as word prompts operating at the edges of the imagination.

Technology is the synthesis of logic and reason, and digital technology is an agent for artistic creativity; NAUM is first and foremost a collection of pure digital NFT art that also addresses and imaginatively uses the nature of the technology employed. Pure digital art as NFTs is just beginning; technology may be the superior artist and we need to open the gates of the arts to technology and let our intelligence loose.

The reality of the world is art. For human beings, true beauty is beyond one's imagination, and intricate incidental beauty is the point of departure in AI image-generated art. My intention is to use AI technologies to express the unseen, and aid in discovering new ideas with the help of this technology. This work aims to make art creation as intellectually engaging and compelling as possible. While some of these processes are performed by artificial intelligence, with program logic, data, and algorithmic processing, nothing would exist without the intentional articulation of complex ideas.

The NAUM22 collections collectively express the power and potential unearthed at the edge of hybrid imagery and magic.


Intention, Articulation, and Manifestation:
Art and the Sense of Sacredness

Intention, articulation, and manifestation in creating artifacts of incidental beauty are entirely different in terms of experience from the experience of producing art or design in traditional ways. In the traditional physical understanding of creating an art piece, one starts with an image in mind, something in the imagination, and tries to transpose it on a canvas or stone. The intention is the key to meaningful creation.

This is entirely different when using a text prompt image generation artificial intelligence image generator. With a text prompt, the intention is to create something of a specific nature, for example, a "radical-centric design example." The radical-centric design example can have many forms and many manifestations, which means that one has to articulate what kind of manifestation one is looking for, so a few details are added to the descriptors, indicative of the mood, the geometry, the colour palette, the structure and texture of the forms to be developed and so on. Once this intention of obtaining a "radical centric design violin" is given to the text prompt, the AI image generator returns something always beyond imagination.

In regular art production, the artist understands what the manifestation might be based on the skill of interpreting their articulation of ideas and intention. Still, with AI, the result is beyond imagination and something extraordinary, which creates not only a moment of profound beauty and contemplation but a moment of surprise and a moment of sacredness that cannot be encountered in any other way.

There is a sacredness of the experience at play here because of the element of surprise in discovering incidental beauty. Incidental beauty is born in articulating the AI bot's prompt to create a contemplative object. In this new context of partnership with technology in the creation of meaningful artifacts, if one cannot articulate something, it cannot be manifested. The more and deeper one can articulate, the more meaningful the outcome is.

With this ability to articulate art and design, the intention is, of course, to expand the excellence of the outcome produced and because of the opportunities given to artists and designers to create works that may be far beyond what they would ever have thought of in the context of traditional art forms. This is the realm of sacredness and beauty beyond imagination, and in this sacred realm, the concept of original artwork or design can only come from the depth of the intent and the poetry of the articulation. As more humans learn to utilize these tools and collaborate with AI, the boundaries of meaningful experience in art and design and life and the realm of imagination can grow beyond anything we could imagine today.

Art is the radical human impulse to transform and transcend what is.


And Artificial Intelligence is the tool that opens us up to new dimensions of transformation beyond imagination.
The Agojie Warriors

The undeniable power and beauty of the fierce Agojie Fon warriors. This limited series of 12 neural networks generated images recognizes the individual determination of each one of these warriors to transform themselves and everything around them. Each astutely penetrating figure balances the other in the image, portraying authority and full control over their destiny.



Underwater Gladiators

In 325 CE, emperor Constantine banned the gladiatorial games in the territory of the Roman Empire. The 45 gladiators still in Rome were about to be sent to work in the salt mines of Cardona, Spain. Upon hearing this news, Maximus Ulpius Tellonius, the Doctore of the Ludus Magnus and himself a feared Champion, organized a nightfall escape to the Tyrrhenian seaport of Centum Cellar (today's Civitavecchia), where the fighters hid under small fishing boats for days on end until a few were found by a fisherman trying to get out to sea. He quickly convinced the rest of the fishermen to take the unfortunate band of fighters to the small island of Dianium (today's Giannutri), where they hid for the rest of their life. However, this was not the end of their fighting days. As word started to spread in the coastal communities about the fate of the gladiators, more and more visitors started coming to Dianium for what became known as the Underwater Tournament of Brothers and Sisters in Arms, where combatants exhibited their skills and their glorious armor in choreographed contests in which no one was killed. It is said that the 27 residents of Giannutri are descendants of the union of Maximus Ulpius Tellonius and Artemidora Maxima and that the Tournament of Brothers is still held underwater every couple of years.

But no one knows for sure. This legend of a fight so fierce that it brought together and united clans of fishermen and homeless gladiators of Rome to form a society on the island of Giannutri, along with the details of the legendary Underwater Tournament of Brothers and Sisters in Arms, may be fiction. Did these fantastic creatures exist, or was it the tale of a person desperate to embellish a horrendous or romanticized tragedy? What is known is that they were accomplished divers with a deep passion for the sea and dangerous waters.


This collection has 45 images
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Each image is produced by an artificial intelligence neural network image generator responding to a series of complex word prompts.

101 RONIN
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This collection has 101 images.
Each image is produced by an artificial intelligence generator algorithm responding to a series of complex word prompts. The prompts represent the intent and the articulation of every detail I am looking for in the final piece, the atmosphere, and the generic color palette, all resolving into rich data points for the AI bot to be able to manifest in an outcome that is the images you see.
The 101 Ronin Collection was inspired by the power of the 101 stories William Jennings so masterfully threaded into a single narrative which makes for the breathless experience of his book, The Ronin. Paying tribute to the raw power, uncontested skill as a swordsman, and ensuing conversion of the central character into a people's hero, the images in this collection aim to paint a portrait of the man who would become a saint by his desire to repent, by capturing both the innate and subtle beauty and wisdom in what was the most powerful combat technique known to humankind, the samurai way. The images are ultimately in homage to the brutal world that Ronin lived and fought in and eventually decided to change.

There are no words to adequately describe the violence of twelfth-century Japan that explodes in this semi-legendary, semi-true story of a violent man who becomes a folk hero.

An uncaring savage by nature, the Ronin travels from the gutter to wealth and achieves a high level of status and honor through his swords. It is a strange marker of destiny that the wise, even as he destroys them, can see and respect, despite his crimes and bloodthirsty cruelty.

It is a story told with a sense of humour that ranges from pleasantly colloquial to brutally mocking, yet never relents in following Ronin's ruthless search for his truth and his purpose, throughout its entirety. It is tale narrated by a man who hides nothing and speaks bluntly, but it is full of tantalizing riddles that will haunt the reader just as they haunted the Ronin. The more one knows about Ronin, and the more one is shocked, confounded, and eventually inspired.

"The Ronin" is based on the 101 Zen stories from the book "Zen Flesh, Zen Bones. A Collection of Zen and Pre-Zen Writings" by Paul Reps and Nyogen Senzaki. After it was published in 1957, a rising wave of readers experimenting with Zen immediately flocked to read it. At a time when everyone was beginning to experiment with Zen, Zen Flesh, Zen Bones became an instant sensation.

A great deal of inspiration has come from this book over the course of its history. Throughout this book, the masters have conveyed profound and powerful truths by using epigrams, parables, and short, enigmatic, and sometimes even humorous stories to convey their messages. Although there can never be a complete or definitive definition of Zen found inside a bible or authoritative set of doctrines, these classic texts provide the perfect starting point for anyone looking for inspiration and illumination from Zen wisdom.



The Metaspace is an experiential alternative to the Metaverse I am working on. A place in which every object, space, or entity is represented by the data they bring to the space and are willing to share. The data of who they are. Essentially, an algorithmic LinkedIn or Facebook profile where one's public actual deeds generate all data, which in turn is embodied in a series of interconnected shapes creating the EMDATAR.

The EMDATAR is the best representation of the embodied individual data in Metaspace. The image generated by the Metaspace taxonomy algorithm accurately embodies the individual's data in terms of professional competence and individual interests.

This project is a theoretical exploration of the formation of a new typology of beings by way of the representation of data from which an AR experience in the Metaverse can arise. The forms have been developed to illustrate the process of representation and the underlying structure of the experience of transforming lived and streamed individual data into a form avatar representative of the individual's experience and interests. In the EMDATAR collection, the individuals represented are academics/university professors and researchers.

(Embodied Data Avatar)
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This collection has 111 images.

Each image is produced by an artificial intelligence generator algorithm responding to a series of complex word prompts. The prompts represent the intent and the articulation of every detail I am looking for in the final piece, the atmosphere, and the generic color palette, all resolving into rich data points for the AI bot to be able to manifest in an outcome that is the images you see.



111 EMDATAR'S


As a student and aspiring industrial designer, I discovered the work of Jaques Carelman in his joyful book "A Catalogue of Unfindable Objects." My collections of "Impractical Objects" are an homage to his "Coffee pot for Masochists" and an exploration of the intricate beauty of an unusable object. Ultimately, it may be that what makes an object beautiful is its quality as an artifact, the art part of a material combined with volumes within a shape. Impossible or not, in the eyes of a viewer, a tool is nonetheless a tool, being discovered for its usefulness as pure magic.
100 Impossible Objects 1
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This collection has 100 images.

Each image is produced by an artificial intelligence generator algorithm responding to a series of complex word prompts. The prompts represent the intent and the articulation of every detail I am looking for in the final piece, the atmosphere, and the generic color palette, all resolving into rich data points for the AI bot to be able to manifest in an outcome that is the images you see.


OBJECT IMAGE ATTRIBUTES



Hand Held Old Forge (Impossible Objects 1 and 2)
Hand Held Old Forge with Wood (Impossible Objects 1 and 2)
Hand Held Metal on Metal (Impossible Objects 2 and 3)
Hand Held Wood on Metal (Impossible Objects 2 and 3)
Hand Held Metal on Wood (Impossible Objects 2 and 3)
Hand Held Metal with Orange Plastics Details (Impossible Objects 3)


120 Impossible Objects 2
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This collection has 120 images.Each image is produced by an artificial intelligence generator algorithm responding to a series of complex word prompts. The prompts represent the intent and the articulation of every detail I am looking for in the final piece, the atmosphere, and the generic color palette, all resolving into rich data points for the AI bot to be able to manifest in an outcome that is the images you see.

OBJECT IMAGE ATTRIBUTES



Hand Held Metal on Metal (Impossible Objects 2 and 3)
Hand Held Wood on Metal (Impossible Objects 2 and 3)
Hand Held Metal on Wood (Impossible Objects 2 and 3)
Hand Held Metal with Orange Plastics Details (Impossible Objects 3)


Impossible Objects 3
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This collection has 82 images. Each image is produced by an artificial intelligence generator algorithm responding to a series of complex word prompts. The prompts represent the intent and the articulation of every detail I am looking for in the final piece, the atmosphere, and the generic color palette, all resolving into rich data points for the AI bot to be able to manifest in an outcome that is the images you see.



Impossible Objects 4
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This collection has 80 images.

Each image is produced by an artificial intelligence generator algorithm responding to a series of complex word prompts. The prompts represent the intent and the articulation of every detail I am looking for in the final piece, the atmosphere, and the generic color palette, all resolving into rich data points for the AI bot to be able to manifest in an outcome that is the images you see.



Impossible Objects 5
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This collection has 45 images.

Each image is produced by an artificial intelligence generator algorithm responding to a series of complex word prompts. The prompts represent the intent and the articulation of every detail I am looking for in the final piece, the atmosphere, and the generic color palette, all resolving into rich data points for the AI bot to be able to manifest in an outcome that is the images you see.




Each AUDIO.S is associated with a conceptual form taxonomy that represents the category and type of data; in this case, the data is found in the shapes of musical instruments, including a violin and a French horn. The form taxonomies are highly generative and allow for the creation of infinite possible styles of interaction between the components of included and representative object


AudioS 2 – Impossible Wind and Strings Instrument



110 AudioS1
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This collection has 110 images.Each image is produced by an artificial intelligence generator algorithm responding to a series of complex word prompts. The prompts represent the intent and the articulation of every detail I am looking for in the final piece, the atmosphere, and the generic color palette, all resolving into rich data points for the AI bot to be able to manifest in an outcome that is the images you see.

52 AudioS2
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This collection has 52 images.

Each image is produced by an artificial intelligence generator algorithm responding to a series of complex word prompts. The prompts represent the intent and the articulation of every detail I am looking for in the final piece, the atmosphere, and the generic color palette, all resolving into rich data points for the AI bot to be able to manifest in an outcome that is the images you see.

80 Becoming Dragon
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This work is structured as a series of images illustrating the struggles of becoming a dragon, growth that starts with the roots of the earth deeply connected to the body of the beast. We start from the emergence of an egg from the earth, the dragon starting its growth toward becoming the wild beast that gives birth to dragons of the sky and of the sea.

For inspiring the articulation and manifestation of this series, I asked: Winter is just beginning. How many leaves are on the trees, how many leaves are on your body?

As the darkness of the earth will change, new light will emerge to give life to new growth, and a new dragon has grown and is rising from its deepest roots in the process of learning to become a full-grown dragon with wings of fire.

This collection has 80 images. Each image is produced by an artificial intelligence generator algorithm responding to a series of complex word prompts. The prompts represent the intent and the articulation of every detail I am looking for in the final piece, the atmosphere, and the generic color palette, all resolving into rich data points for the AI bot to be able to manifest in an outcome that is the images you see.


22 Heroic Ham in Space
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The first chimpanzee in space was Ham, who flew on January 31, 1961. During Ham's flight, he spent approximately 16 minutes in the air, while the space capsule accelerated to a speed of approximately 5800 mph and reached a height of 157 miles. For a little more than six minutes, Ham was weightless. It is said that after he was finally released from the capsule after landing back on Earth, his face beamed with an enormous grin. While some people thought Ham's smile was a smile of happiness and joy, in reality, it showed extreme fear and anxiety. Ham died on January 18, 1983, at the estimated age of 26, 22 years after he made his historic space flight. In Memoriam

This limited series of 22 images celebrates his life and heroism.



DONATE:

https://savethechimps.org/donate/





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Ham the Elder
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This is Ham the space hero, now aged and living in a zoo, and taking pictures on the weekends with children that want him pretending he is still an astronaut. He likes that.

(Ham was the first chimpanzee to fly in space on January 31, 1961. During Ham's flight, he spent approximately 16 minutes in the air, while the space capsule accelerated to a speed of approximately 5800 mph and reached a height of 157 miles. For a little more than six minutes, Ham was weightless. It is said that after he was finally released from the capsule after landing back on Earth, his face beamed with an enormous grin. Ham died on January 18, 1983, at the estimated age of 26, 22 years after he made his historic space flight.


The NAUM 22 collections are purely digital expressions of ideas and nothing in these collections existed in any other form before being generated in a native digital image format by a digital neural network. The NAUM Ham the Elder is first and foremost a collection of pure digital NFT art.

This collection has 30 images. Each image is produced by an artificial intelligence neural network generator algorithm responding to a series of complex word prompts. The prompts represent the intent and the articulation of every detail I am looking for in the final piece, the atmosphere, and the generic color palette, all resolving into rich data points for the AI bot to be able to manifest in an outcome that is the images you see.


DONATE:

https://savethechimps.org/donate/





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The Blindfolded Gladiatrix

The Blindfolded Gladiatrix was a special treat for the Roman crowds as the most skilled of the gladiatrixes fought as a Retiarius, using a weighted net and a pointed trident. Often their helmets were constructed to be used as weapons, instantly deadly as their sharp pointed protrusions were dipped in poison.


An inscription at Ostia Antica, marking games held there around the mid-2nd century AD, refers to a local magistrate's generous provision of "women for the sword." This is presumed to mean female gladiators, most famous of all being Symora and Faustina, whose fight to the death was so gory that it made emperor Septimius Severus ban the use of female gladiators from 200 AD. Initially, Symora was trained in the Phrygian art of the baton, receiving instruction from an exiled gladiator. Symora herself had been exiled for killing one of her brothers. As an amateur, Symora had to learn her trade while fighting each day, and this training presumably helped her eventually defeat the most distinguished gladiators. Symora focused on attacking her opponent with her net and trident as she could not use weapons, spearing her opponent's body and flying him to pieces with her net. Symora fought in a range of terrifying ways, with her net jabbed at the opponent's back and her trident piercing her opponent through the neck or head.

This collection has 24 images produced by an artificial intelligence neural network image generator responding to a series of complex word prompts.

The NAUM 22 collections are purely digital expressions of ideas and nothing in these collections existed in any other form before being generated in a native digital image format by a neural network.




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